Globalisation

Globalisation ♡


- the interconnectedness of people around the globe

- the interchange and exchange of products, ideas, politics, and pop culture

- contributes to the way international boundaries that once existed are broken down by the advent of technologies


- social media: users of networks can connect in an instant 


advantages 

- can learn about other cultures or beliefs from around the world

- can speak to people around the world for cheap - instant responses

- can access things from around the world

- can research about other places around the world

- educational content from anywhere

- internet relationships

- new jobs - influencers

- showcase talents

- entertainment/escapism

- small businesses


disadvantages

- viruses can spread easily

- bullying can happen worldwide/ if something negative happens, can spread globally, by prosumers

- strangers can get in contact

- inappropriate content shared with young people - hide behind a screen

- permanent digital footprint - can't delete fully off internet

- internet not regulated

- data protection - hackers more advanced, can find names, locations 

- censorship different in other countries 

- scam and fraud easier 


Citizen journalists

- the way audiences the function of social media to instantly communicate ideas to others

- can now publish thoughts, comments, photos, videos instantaneously, sharing globally

- news no longer solely in hans of news/media conglomerates 


- #YouAintNoMuslimBruv, after terror attack at east London tube station 

- microblog app (twitter), users share their opinion and videos of the event if they were there 

- retweet, like, view people who have tweeted via the hashtag 

- Cohen (a sociologist!) moral panic - public outburst and concern based on events


the Global village 

- way in which the web connects people from all over the world

- result of web 2.0 and internet, geographical boundaries have been eroded


web utopians

- believe online and social media technologies will benefit the world, allowing societies to come together

- celebrate the potential for collaboration and connectivity


Sharing of technology and innovation

- electronic agora: term to describe online meeting spaces, such as forums, chat rooms. where people can discuss topics, ideas, and ways to achieve collaboration of projects


- uses of small business chat rooms: network with other businesses, establish yourself as expert in your niche, host events or seminars online


- second life: online video game that allows people to create avatar for themselves, online virtual world - metaverse, users can interact with computer-generated environment and other users


- open source: material that can be used or altered by companies as they wish


- esports: virtual sports that are run on an electronic system - communities developed where users come together in stadium venues to compete


- soundcloud: unsigned artists have a new platform, anyone can post, 2 hours audio free to post,  4 hours is $55/year, and unlimited space for $135/year

- 2012, Snoop Dogg discovered Polish artist Iza Lach via SoundCloud 


Kickstarter

- Crowdfunding is a major way in which contemporary projects in all business sectors have been set up in the last ten years

- Launched in 2009, Kickstarter now has an average of 25,000 projects per year. Music, video gaming, film production and television have all benefited 


- Bragi - Wireless headphones raised $3.4 million from crowdfunding

- Dwarven Forge - Modular gaming terrain raised $8.2 million in four campaigns

- Elevation Lab - Docks and other accessories for Apple products raised $1.6 million in two campaigns

- Exploding Kittens - Quirky card game raised $8.8 million


- Kickstarter can also be used for films


YouTube tutorials 

- A way in which individuals are sharing ideas via social media channels

-example of globalisation, where users across users (prosumers) 

- Oftenvery niche, eg: primitive tech


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