Globalisation
Globalisation ♡
- the interconnectedness of people around the globe
- the interchange and exchange of products, ideas, politics, and pop culture
- contributes to the way international boundaries that once existed are broken down by the advent of technologies
- social media: users of networks can connect in an instant
advantages
- can learn about other cultures or beliefs from around the world
- can speak to people around the world for cheap - instant responses
- can access things from around the world
- can research about other places around the world
- educational content from anywhere
- internet relationships
- new jobs - influencers
- showcase talents
- entertainment/escapism
- small businesses
disadvantages
- viruses can spread easily
- bullying can happen worldwide/ if something negative happens, can spread globally, by prosumers
- strangers can get in contact
- inappropriate content shared with young people - hide behind a screen
- permanent digital footprint - can't delete fully off internet
- internet not regulated
- data protection - hackers more advanced, can find names, locations
- censorship different in other countries
- scam and fraud easier
Citizen journalists
- the way audiences the function of social media to instantly communicate ideas to others
- can now publish thoughts, comments, photos, videos instantaneously, sharing globally
- news no longer solely in hans of news/media conglomerates
- #YouAintNoMuslimBruv, after terror attack at east London tube station
- microblog app (twitter), users share their opinion and videos of the event if they were there
- retweet, like, view people who have tweeted via the hashtag
- Cohen (a sociologist!) moral panic - public outburst and concern based on events
the Global village
- way in which the web connects people from all over the world
- result of web 2.0 and internet, geographical boundaries have been eroded
web utopians
- believe online and social media technologies will benefit the world, allowing societies to come together
- celebrate the potential for collaboration and connectivity
Sharing of technology and innovation
- electronic agora: term to describe online meeting spaces, such as forums, chat rooms. where people can discuss topics, ideas, and ways to achieve collaboration of projects
- uses of small business chat rooms: network with other businesses, establish yourself as expert in your niche, host events or seminars online
- second life: online video game that allows people to create avatar for themselves, online virtual world - metaverse, users can interact with computer-generated environment and other users
- open source: material that can be used or altered by companies as they wish
- esports: virtual sports that are run on an electronic system - communities developed where users come together in stadium venues to compete
- soundcloud: unsigned artists have a new platform, anyone can post, 2 hours audio free to post, 4 hours is $55/year, and unlimited space for $135/year
- 2012, Snoop Dogg discovered Polish artist Iza Lach via SoundCloud
Kickstarter
- Crowdfunding is a major way in which contemporary projects in all business sectors have been set up in the last ten years
- Launched in 2009, Kickstarter now has an average of 25,000 projects per year. Music, video gaming, film production and television have all benefited
- Bragi - Wireless headphones raised $3.4 million from crowdfunding
- Dwarven Forge - Modular gaming terrain raised $8.2 million in four campaigns
- Elevation Lab - Docks and other accessories for Apple products raised $1.6 million in two campaigns
- Exploding Kittens - Quirky card game raised $8.8 million
- Kickstarter can also be used for films
YouTube tutorials
- A way in which individuals are sharing ideas via social media channels
-example of globalisation, where users across users (prosumers)
- Oftenvery niche, eg: primitive tech
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