Social media and Globalisation

Social media and Globalisation ♡









uses and gratifications theory - Blumler and Kats

P personal identity

I information

E entertainment/escapism

S social interaction


web 1.0

- developed by Tim Berners-Lee 1991

- information space where consumers could access information


web 2.0 

- Tim O'Reilly and Dale Dougherty 2004

- theory that websites increasingly offered potential for audience participation and collaboration

- 2004 David Gauntlett suggested that traditional media gatekeeping were being eroded and consumers given a voice - became prosumers

- allows users to interact and collaborate with eachother in social media dialogue as creators - prosumer - of user generated content


web 3.0

- 2006 semantic web

- allowing machines to understand the meaning of hyperlinked information to personalise content to audiences

- web becomes intelligent - tracks habits and provides personalised ads 


semantic search

- search engine looks for literal matches of words inputted (without understanding actual meaning)


social media channels

- used by individual members of the public, media producers, celebrities, businesses, activists, agencies, charities - communicate and reach out to audiences

- the channels are the different types of products used in order to do this 


prosumers

- create user generated content

- primarily refers to non-professionals generating content








Facebook

- 2004, allowed Harvard students to communicate to one another, expanded to other schools in America

- 2006, launched globally to allow individuals to communicate 

- 2015, facebook statistics, 1.1billion global users and commercial revenue of over 10 billion

- can: upload status, upload photos, stories, groups, events, messangers


Instagram

- 2010, online social network to share pictures and videos

- one of the first cross platforms

- 2012, acquired by facebook

- can upload videos, stories, dm's (tag location, tag users, create polls to get stories, link products and urls, q&a, lives, call people, reels, shop)


YouTube

- VoD - video on demand

- launched in 2005, considered one of the first web 2.0 that gave users a voice and ability to share user generated content

- subsidiary of google (smaller company owned by a conglomerate) - post 2007, grew increasingly commercialised 

- often first place to access streaming content such as music videos, trailers - form of advertising and marketing

- aside from prosumer and ugc, companies have their own accounts such as disney, bbc


streaming vs downloading

- streaming: playing a video live or on demand online, whilst it's being shown 

- downloading: saving a video to a device, able to watch without being online


soundcloud 

- global online collaborative distribution channel

- audio

- founded in 2007

- enabled users to upload, record, promote and download material


twitter

- an online social networking and microblogging service

- founded in 2006

- mainly used as a smartphone app

- hashtags used so users tweet can be viewed and accessed easier


pinterest 

- launched in 2010

- image sharing and social media service

- enables saving and discovering information on the internet using images

- users can save images to pinboards 


other

- reddit

- spotify

- linkedin

- tiktok


AGAINST social media/technology

- people can see what other people doing - FOMO

- social media means people present best version of themselves (could be fake) - means viewers have unrealistic expectations irl - young target audience. TikTok:  largest proportion of its users - 26% - belonging to the 18-24 age group. 69% of 1,149 respondents  were shown to have seen the biggest decrease in satisfaction with how their body looks due to the pandemic

- macrotrends - due to ability to post INSTANTLY, things are coming in style and out as fast, can never keep up

- lacks social interaction 

- new form of bullying - cyber bullying, allows people to be harassed online whereas in the past, when they get home, could be a safe space

- new space for predators - can groom children - The National Center for Missing & Exploited Children (NCMEC) has said reports to their CyberTipline increased by 106% during the first months of the pandemic

- online deception (catfishing)

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